Kruin Outlaw // Terror of Kruin Pass
(Kruin Outlaw)
Kruin Outlaw // Terror of Kruin Pass
(Kruin Outlaw)
Nom :
Kruin Outlaw // Terror of Kruin Pass
Kruin Outlaw



CCM : 3
Type / sous-type :
Créature : humain et gredin et loup-garou
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Transformation :
Terror of Kruin Pass
Créature : loup-garou
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3 / 3
Autorisations en tournois
Vintage
Legacy
Modern
Pionner
Standard
Commander
Duel Commander
Pauper
Couleur




