A-Master of Winds
A-Master of Winds
Nom :
A-Master of Winds
A-Master of Winds



CCM : 4
Type / sous-type :
Créature : sphinx et sorcier
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Force / Endurance: 1/5
Edition
![]() | Renaissance de Zendikar | #A-68 | 25/09/2020 |
Autorisations en tournois
Vintage
Legacy
Modern
Pionner
Standard
Commander
Duel Commander
Pauper
Couleur




