[PCD] - [DGM] Orzhov Power
[PCD] - [DGM] Orzhov Power
Description en anglais :
Teysa Karlov embodies the scheming, ruthless side of the Orzhov Syndicate. She shows no mercy, and those that attempt to fight back are crushed and then promptly brought back to fight for Orzhov once more.
The Orzhov picks its opponents part, 1 life at a time. The extort mechanic encourages you to sit back behind your defenses, slowly leeching life out of your opponent until there's nothing left. Creatures like Bane Alley Blackguard prioritize toughness, letting you build your defense early and giving creatures with extort such as Syndicate Enforcer and Basilica Screecher plenty of time to start stealing life from your opponent. Once the game is under control, Teysa, Envoy of Ghosts should be more than enough to finish your opponent off.
One card in this deck that's likely to catch your eye is the "split card" Profit & Loss, which gives you the tools to dramatically affect a combat phase. Do you cast Profit for to give your creatures +1/+1, or do you cast Loss for to give your opponents' creatures -1/-1? Or do you wait until you have five mana and use fuse to cast both halves together? The results will be devastating.
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Description
Description en anglais :
Teysa Karlov embodies the scheming, ruthless side of the Orzhov Syndicate. She shows no mercy, and those that attempt to fight back are crushed and then promptly brought back to fight for Orzhov once more.
The Orzhov picks its opponents part, 1 life at a time. The extort mechanic encourages you to sit back behind your defenses, slowly leeching life out of your opponent until there's nothing left. Creatures like Bane Alley Blackguard prioritize toughness, letting ... Plus !
Description en anglais :
Teysa Karlov embodies the scheming, ruthless side of the Orzhov Syndicate. She shows no mercy, and those that attempt to fight back are crushed and then promptly brought back to fight for Orzhov once more.
The Orzhov picks its opponents part, 1 life at a time. The extort mechanic encourages you to sit back behind your defenses, slowly leeching life out of your opponent until there's nothing left. Creatures like Bane Alley Blackguard prioritize toughness, letting you build your defense early and giving creatures with extort such as Syndicate Enforcer and Basilica Screecher plenty of time to start stealing life from your opponent. Once the game is under control, Teysa, Envoy of Ghosts should be more than enough to finish your opponent off.
One card in this deck that's likely to catch your eye is the "split card" Profit & Loss, which gives you the tools to dramatically affect a combat phase. Do you cast Profit for to give your creatures +1/+1, or do you cast Loss for to give your opponents' creatures -1/-1? Or do you wait until you have five mana and use fuse to cast both halves together? The results will be devastating.
Les cartes (60)
Créature(s) (23)
1 | Blême des cryptes | 2/2 | Créature : esprit | ||
2 | Crisseur de la basilique | 1/2 | Créature : chauve-souris | ||
1 | Élémental de smog | 3/3 | Créature : élémental | ||
3 | Garde noir de la ruelle du Poison | 1/3 | Créature : humain et gredin | ||
2 | Gardiens des portes d'Ubul Sar | 2/4 | Créature : zombie et soldat | ||
2 | Obscur revenant | 2/2 | Créature : esprit | ||
1 | Gardes de la basilique | 1/4 | Créature : humain et soldat | ||
1 | Krovod du bazar | 2/5 | Créature : bête | ||
2 | Roc de clocher | 3/1 | Créature : oiseau | ||
2 | Buveuse de dîme | 2/1 | Créature : vampire | ||
2 | Collecteur de péchés | 2/1 | Créature : humain et clerc | ||
1 | Familier du caïd | 2/2 | Créature : srâne | ||
2 | Gueule de l'Obzedat | 3/3 | Créature : srâne | ||
1 | Teysa, plénipotentiaire de fantômes | 4/4 | Créature légendaire : humain et conseiller |
Rituel(s) (1)
1 | Frappe de l'assassin | Rituel |
Éphémère(s) (5)
2 | Fumées fatales | Éphémère | |||
1 | Incursion dans la crypte | Éphémère | |||
1 | Contrôle anti-émeute | Éphémère | |||
1 | Profit // Perte | Éphémère |
Enchantement(s) (2)
1 | Souhait défunt | Enchantement : aura | |||
1 | Don d'Orzhova | Enchantement : aura |
Artefact(s) (2)
2 | Pierre indiciale d'Orzhov | Artefact |
Terrain(s) (27)
12 | Marais | Terrain de base : marais | |||
11 | Plaine | Terrain de base : plaine | |||
4 | Porte de la guilde d'Orzhov | Terrain : porte |
Créature(s) (23)
Rituel(s) (1)
Éphémère(s) (5)
Enchantement(s) (2)
Artefact(s) (2)
Terrain(s) (27)
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