[PCD] - [DGM] Azorius Autority
[PCD] - [DGM] Azorius Autority
Description en anglais :
Lavinia of the Tenth has rallied a patrol of Azorius officers and lawmages, and nothing will stop them from catching lawbreakers. Rather that destroy creatures outright, the Azorius Senate prefers to lock them up in jail by using the detain mechanic.
Start the game by getting creatures like Silvercoat Lion and Stealer of Secrets onto the battlefield. When you're ready to attack, make sure that your creatures can punch through for damage. Detain isn't your only weapon for locking down potential blockers. Cards like Haazda Snare Squad and Arrest can clear a path for your ground attack turn after turn. Even if your opponent manages to mount a defense, your flying creatures should be able to finish the job.
The "Azorius Authority" deck also boasts some powerful combatoriented spells. Protect & Serve is your most flexible spell. You can cast Protect for 2 ManaWhite Mana to give your own creature +2/+4 for a turn, or you can cast Serve for 1 ManaBlue Mana to give an opposing creature -6/-0 for a turn. But if you have enough mana, why not use the new fuse ability and cast both halves together to get both effects?
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Description
Description en anglais :
Lavinia of the Tenth has rallied a patrol of Azorius officers and lawmages, and nothing will stop them from catching lawbreakers. Rather that destroy creatures outright, the Azorius Senate prefers to lock them up in jail by using the detain mechanic.
Start the game by getting creatures like Silvercoat Lion and Stealer of Secrets onto the battlefield. When you're ready to attack, make sure that your creatures can punch through for damage. Detain isn't your only we... Plus !
Description en anglais :
Lavinia of the Tenth has rallied a patrol of Azorius officers and lawmages, and nothing will stop them from catching lawbreakers. Rather that destroy creatures outright, the Azorius Senate prefers to lock them up in jail by using the detain mechanic.
Start the game by getting creatures like Silvercoat Lion and Stealer of Secrets onto the battlefield. When you're ready to attack, make sure that your creatures can punch through for damage. Detain isn't your only weapon for locking down potential blockers. Cards like Haazda Snare Squad and Arrest can clear a path for your ground attack turn after turn. Even if your opponent manages to mount a defense, your flying creatures should be able to finish the job.
The "Azorius Authority" deck also boasts some powerful combatoriented spells. Protect & Serve is your most flexible spell. You can cast Protect for 2 ManaWhite Mana to give your own creature +2/+4 for a turn, or you can cast Serve for 1 ManaBlue Mana to give an opposing creature -6/-0 for a turn. But if you have enough mana, why not use the new fuse ability and cast both halves together to get both effects?
Les cartes (60)
Créature(s) (22)
3 | Drakôn des vents | 2/2 | Créature : drakôn | ||
1 | Esprit d'âme assermentée | 2/1 | Créature : esprit | ||
2 | Voleuse de secrets | 2/2 | Créature : humain et gredin | ||
2 | Courtière d'Azorius | 2/1 | Créature : humain et soldat | ||
2 | Escouade d'embuscade d'Haazda | 1/4 | Créature : humain et soldat | ||
2 | Gardiens des portes de la Tour de Phébus | 2/4 | Créature : humain et soldat | ||
1 | Justicière d'Azorius | 2/2 | Créature : humain et sorcier | ||
3 | Lion à fourrure argentée | 2/2 | Créature : chat | ||
1 | Chevalière céleste de Lyev | 3/1 | Créature : humain et chevalier | ||
1 | Lavinia de la Dixième | 4/4 | Créature légendaire : humain et soldat | ||
2 | Mageloi ascendue | 3/2 | Créature : vedalken et sorcier | ||
2 | Sphinx de Jelenn | 1/5 | Créature : sphinx |
Rituel(s) (4)
2 | Charge des justes | Rituel | |||
2 | Décret de Lyev | Rituel |
Éphémère(s) (4)
2 | Flèche vengeresse | Éphémère | |||
1 | Protection // Service | Éphémère | |||
1 | Rétablir la paix | Éphémère |
Enchantement(s) (2)
1 | Arrestation | Enchantement : aura | |||
1 | Loi martiale | Enchantement |
Artefact(s) (2)
2 | Pierre indiciale d'Azorius | Artefact |
Terrain(s) (26)
10 | Île | Terrain de base : île | |||
12 | Plaine | Terrain de base : plaine | |||
4 | Porte de la guilde d'Azorius | Terrain : porte |
Créature(s) (22)
Rituel(s) (4)
Éphémère(s) (4)
Enchantement(s) (2)
Artefact(s) (2)
Terrain(s) (26)
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